Auto-reflect will automatically reflect projectiles.


- Reflect if ammo above
Will only run auto-reflect if your flamethrower ammo count is above the selected above. Disabled if at zero.

Disabled when ubercharged - Auto-reflect is disabled when ubercharged.
Disabled when forcing a crit - If the flamethrower is currently streaming crits auto-reflect will be disabled.
Disabled with dragon's fury - If using the dragon's fury. Auto-reflect will be disabled.



- Enemy players
None: Won't do anything to enemy players.
Any player: Will reflect any enemy player within air-blast range.
Players with melee: Will only reflect enemy players holding melee weapons within air-blast range.
- Burning players
None: Won't do anything to friendly burning players.​
Any player: Will reflect any friendly burning player no matter their health or your health.​
(Im/Them) are injured: Will only reflect friendly burning players if you or the player is hurt.​
- Projectile redirection
Will redirect projectiles towards the selected targets. Such as players, sentries, and stickies. It'll only redirect projectiles towards stickies if it'll destroy them. If the pyro had engineer metal ammo, it'd be able to repair damaged buildings by reflecting enemy engineer rescue ranger bolts. But, sadly, this doesn't work.
- Redirect heal arrows to team
Will redirect enemy heal arrows to injured team-mates.