RijiN uses an algorithm to determine how non-human a player is while keeping track of how many human-like aspects the player performs. This algorithm only runs on detected cheaters.

As an example, let's say this algorithm has two scores.

Score 1 Example: Once the "human score" reaches its threshold, all bot detection systems are turned off for the player.

Score 2 Example: Once the "bot score" reaches its threshold, the player will always be considered a bot.

Triggering false positives by mimicking bot-like actions can be possible. But is very difficult to do. This algorithm will detect follow-bots or any cheat feature that offers automated movement and performs it computer-like.