• Users must have an account to view our store page and access forum related content.

Experience with Rijin over the past 2-ish months.

Status
Not open for further replies.

Unixian

New member
First, to start, I won't be including any videos for this review as I believe written testimonials are better than seen. (and also i'm pretty shit at getting media, lol.)
I'll be stepping through every single part of Rijin, explaining my experience using the said feature.

Rage:

KwRXhwg.png

Aimbot/Target Selection (bundled together for ease and target selection is part of aimbot):
Basic Aimbot, has everything you need in an aimbot. Different modes for on fire, on key, etc. The option to make Silent Aim Clientside or Serverside seems pointless to me as you can only do pSilent with projectiles (correct me if i'm wrong). The Unlag/Lagfix is amazing and during casual matches where other people are fakelagging, I never miss them. I would consider the Aimbot in Rijin a lot better than other TF2 cheats I've seen and it's been really fun using it. No issues with the aimbot as I could notice from my time playing. Rijin's target selection system seems a little odd, sometimes I would hit the person behind the person I'm trying to fire at but this happened rarely and I do not consider it much of an issue if it does not happen often. The multipoint helps during HvH and just in general play as I could hit people before they would fully peek out to be able to shoot me. Overall, Rijin's aimbot and target selection system are very good and have no flaws behind them that would cause them to perform badly. 0.5 points taken away for the odd times Rijin's target system acted weird.

Overall rating: 9.5/10

Projectile Aimbot:
This gets its section in my review because of how great it is. This projectile prediction is probably one of the best I have seen in a cheat and I rarely miss my shots with the settings in Projectile Aimbot tweaked correctly. This Projectile Aimbot is probably the main reason you should buy rijin if you ever want to destroy anyone in your path as a soldier or even with a sniper with the huntsman, Rijin will get the job done for you without any issue. I would recommend this cheat to anyone that wants to play with projectiles instead of using boring hitscan weapons. No points taken away as this projectile aimbot kicks ass!

Overall rating: 10/10

Crithack/Spread Manipulation (as these features are pretty small ones):
Rijin's Crithack is surprisingly good, as Crithack is nothing really special but I love being able to crithack with pyro, heavy, etc, and the short time it takes to be able to crit again with the crithack with something like the minigun. The ability to also have many flags/options to tailor to what you want from the crithack is also a nice addition. The Spread manipulation feature doesn't seem to work for me, or I'm not using it correctly. As due to me not understanding how it works or how to use it. It will be skipped. 2 points were taken away due to Spread manipulation either not working or just me being stupid.

Overall rating: 8/10

And finally, for the rage tab.

Hack vs Hack
This gets its category for the 3 tabs inside the Hack vs Hack section. The Antiaim is pretty self-explanatory, you have your fake pitches and yaw options. Desync hitbox is a feature I haven't seen before and with some testing, it seems to make people miss you more which is pretty funny to use in HvH situations. The fakelag is self-explanatory, makes people miss you also, and is pretty good. No slider for the amount of choke but that isn't always needed. The resolver is uh, Not so good. Resolver is pretty outdated and does nothing, missing people or missing fake pitches doesn't seem to change if it hits or not. 0.5 points taken away for the lack of choice and customizability of yaw in anti aim and fakelag. 2 Points taken away for the resolver also, as it seems to be broken or non-functional.

Overall rating: 7.5/10

Visuals:

lWM0Oz3.png

Visuals all together (as this section is small)
As the same with Aimbot, Rijin's Visuals are pretty basic and have everything you need. Though, I will take a hit here and say there is a big lack of customization. No custom colors for chams, etc. Also missing indicators on players if they are ubered, have their dead ringer out, have krits, or are cloaked/disguised. The Rendering section is also missing some things like the option for night mode/world modulation and other features. Like I said though, this has all the basic things you need. If the ability to customize some colors and add a couple of features to the Rendering tab would make this score a lot better. Good enough for anyone that needs Visuals. 2 Points were taken away for the lack of customizability and 0.5 points were taken away for the lack of indicators.

Overall rating: 7.5/10

Miscellaneous:

JeMFmCC.png

Main:
This is where I think Rijin stands out from other cheats in the TF2 market, There is a lot of miscellaneous features in Rijin that are pretty fun to use. The automation features can help you a lot including auto wrench, auto sticky, auto airblast, demo charge, medic, auto disguise. These are features I don't often see in TF2 cheats and Rijin gets a big thumbs up from me in this department, you can have tons of fun with these features.

Overall rating: 10/10

Nav Bot/Party networking (small features, grouped)
I have only used the Party networking feature and I can say this works great, it allows you to see people from across the map, and while your playing they will never go dormant and you will always see them. Awesome feature and it's something special that I haven't seen before in TF2 cheats.
I did not use Nav Bot, so this will be ignored.

Overall rating: 10/10

Backtracking/Double-tap: (combined as also small features, but they kick ass!)
Another big selling point of Rijin is the double-tap, and how good it is. I love the double-tap, and I do miss sometimes with scout and the force-of-nature but overall it is pretty good with Heavy where you can just melt enemies that come towards you. The backtracking in the cheat is pretty great but lacks features like all tick backtracking, as of currently writing this review the backtrack only aims at the last tick of backtrack, and if you could aim at all ticks that would open up a big possibility for accuracy improvements and much more. 0.5 points taken away for double-tap missing and 2 points taken away for missing all tick backtracking.

Overall rating: 7.5/10

And that's all!
Thanks for taking the time to read my review of this awesome cheat, and if you just scrolled down to get my overall rating and TL;DR. Well, here you go.
Overall rating of rijin.solutions for TF2: 8.5/10
TL;DR: This cheat kicks ass and it shows, if you want a great TF2 cheat that is going to kick major ass when the recode comes out (and it still is awesome right now!) buy a sub.
 
Last edited:
Thanks for the review, I've added around 12 days to your subscription due to how in depth your review was. I'm glad you're liking the cheat!
 
Thanks for the review, I've added around 12 days to your subscription due to how in depth your review was. I'm glad you're liking the cheat!
thanks, hoping the recode will be amazing and will be writing a new review (with videos probably this time) once it drops
 
The Spread manipulation feature doesn't seem to work for me, or I'm not using it correctly. As due to me not understanding how it works or how to use it. It will be skipped. 2 points were taken away due to Spread manipulation either not working or just me being stupid.

Spread manipulation basically does a check on how far a target is, and with a rapid fire weapon, such as the minigun, it will tap fire. What this effectively does is make each shot have zero spread when this feature activates. When paired with the crithack, you can effectively snipe people from long distances.

This method is actually far more reliable than seed prediction, because it doesn't need to rely on server uptime for it to work.
 
Spread manipulation basically does a check on how far a target is, and with a rapid fire weapon, such as the minigun, it will tap fire. What this effectively does is make each shot have zero spread when this feature activates. When paired with the crithack, you can effectively snipe people from long distances.

This method is actually far more reliable than seed prediction, because it doesn't need to rely on server uptime for it to work.
ah, thanks for explaining it to me. knew i was just wasn't using it correctly or was missing something about it
 
Yep, you don't really need to adjust the settings from default with spread manipulation. Leave it at 50 and you should be good
 
Status
Not open for further replies.
Back
Top Bottom