Supported anti-cheat(s):
Valve anti-cheat
SMAC
STAC
Prices
£5.99 - 7 days
£9.99 - 30 days
£24.99 - 90 days
£44.99 - 180 days
£74.99 - 365 days
Accepting Credit Card, Debit Card, and PayPal.
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Feature list:
● Aimbot Main
→ Enabled
→ Auto shoot
→ Auto release
→ Aim mode: ( Automatic, On attack, On key )
→ Maximum FOV: ( 1° to 180° )
→ Smoothing: ( 0% to 99% )
→ Silent aim: ( Disabled, Clientside, Serverside )
→ Position adjustment: ( History, Accurate unlag )
→ Position adjustment: ( History )
● Aimbot Target
→ Healing selection: ( All, Prefer friends, Prefer friends except key, Friends only )
→ Ignore prefer friends key (Hotkey)
→ Share uber
→ Next swap delay: ( 0s to 10s )
→ Force body aim on key
→ Aim at: ( Friendlies, Enemies, Cloaked Spies, Friends, Sentry, Dispenser, Teleporter, Sticky, Boss )
→ Aim at: ( Friendlies, Enemies, Cloaked Spies, Friends, Sentry, Dispenser, Teleporter )
→ Loose cannon: ( Target ubercharged, Target bonked )
→ Aim at: ( Friendlies, Enemies, Cloaked Spies, Friends, Sentry, Dispenser, Teleporter, Boss )
→ Algorithm: ( Closest to FOV, Distance )
→ Ignore flags: ( Ignore healed robots, Ignore sentry busters, Ignore vaccinator )
→ Ignore flags: ( Ignore healed robots, Ignore sentry busters, Ignore razerback )
→ Ignore flags: ( Ignore healed robots, Ignore sentry busters )
→ Priority hitbox: ( Pelvis, Stomach, Chest, Upper chest )
→ Hitscan: ( Head, Pelvis, Stomach, Chest, Upper chest, Neck )
→ Use Double tap hitbox
→ Double tap hitbox: ( Pelvis, Stomach )
→ Priority hitbox: ( Head, Pelvis, Stomach, Chest, Upper chest )
→ Hitscan: ( Head, Pelvis, Stomach, Chest, Upper chest, Neck )
→ Use Double tap hitbox
→ Double tap hitbox: ( Pelvis, Stomach )
→ Bodyaim if: ( Lethal )
→ Bodyaim if: ( Lethal, Crit immune )
→ Point scale
→ Scale: ( 1 to 100 )
→ Priority point: ( Auto, Top, Center, Bottom )
● Aimbot Other
→ Accuracy mitigations: ( Recoil, Spread (non valveds) )
→ Spread manipulation
→ Minimum hit chance: ( 1% to 100% )
→ Scoped only
→ Heal arrow
→ Use key
→ Maximum FOV: ( 1° to 180° )
→ Heal arrow target: ( Any, Friends only )
→ Auto repair
→ Use key
→ Maximum FOV: ( 1° to 180° )
→ Wait for spread
→ Spinup minigun when active
→ Max travel time: ( 250ms to 2500ms )
→ Hit chance: ( 1% to 100% )
→ Draw path
→ Splash assist
→ Double donk above: ( 0ms to 1000ms )
→ Splash bot
→ Points per ring: ( 4 to 12 )
→ Predict counterstrafe
● Automation
▼ Auto Vaccinator
→ Enabled
→ Use key
→ Key control: ( Held, Toggle, Double click )
→ Friends only
→ Control: ( Full, Passive )
→ React: ( Friends, Bonked, Cloaked )
→ Bullet sensitivity: ( -100% to 100% )
→ Blast sensitivity: ( -100% to 100% )
→ Fire sensitivity: ( -100% to 100% )
→ Healing resistance: ( Auto, Bullet, Blast, Fire )
→ Manual uber resistance: ( Disallow, Bullet, Blast, Fire )
→ Resist cycle swaps type
→ Disallow resistance: ( Bullet, Blast, Fire )
▼ Auto Uber
→ Enabled
→ Friends only
→ React: ( Friends, Bonked, Cloaked )
→ Visible threat multiplier: ( 25 to 100 )
→ Nearby threat multiplier: ( 25 to 100 )
▼ Auto Kritzkrieg
→ Enabled
→ Friends only
→ React: ( Friends, Bonked, Cloaked )
→ Use charge near tank
→ Quickfix follows demo-charge
→ Uber on 'Activate Charge!'
→ Friends only
→ 'Activate charge' resistance: ( Bullet, Blast, Fire )
▼ Auto-shield
→ MvM: Auto medic shield
→ Auto deploy
→ Entities required: ( 0 to 35 )
▼ Auto-reflect
→ Enabled
→ Use key
→ Maximum FOV: ( 1° to 180° )
→ Reflect if ammo above: ( 0 to 180 )
→ Disable when ubercharged
→ Disable when forcing a crit
→ Disable with dragon's fury
→ Projectile targets: ( Rockets, Flares, Pills, Stickies, Arrows, Rescue bolts, Healing bolts, Throwables, Flameball, Mechorb )
→ Enemy players: ( None, Any player, Players with Melee )
→ Burning players: ( None, Any player, (Im/Them) are injured )
→ Projectile redirection
→ Redirect towards: ( Players, Sentry, Dispenser, Teleporter, Projectiles, Boss )
→ Redirect ignore: ( Friends, Cloaked )
→ Redirect heal arrows to team
▼ Trigger Bot
→ Trigger bot
→ Use key
→ Hitbox: ( Auto, Any, Head, Body )
→ Shoot at: ( Cloaked, Friends, Sentry, Dispenser, Teleporter, Boss, Sticky )
→ Fire delay: ( 0ms to 5000ms )
→ Fire for time: ( 0ms to 5000ms )
→ Backtrack to crosshair
→ Conserve huo-long heater ammo
→ Range multiplier: ( 1x to 16x )
→ Auto disguise
→ Delay: ( 200ms to 5000ms )
→ Auto call medic
→ Auto soldier whip
→ Auto rocket jumper
→ Auto sticky detonation
→ Prevent self damage
→ Minimum stickies: ( 1 to 4 )
→ Target flags: ( Friend, Cloaked, Sentry, Dispenser, Teleporter, Sticky, Boss )
→ Auto sticky release
→ Use key
→ Release charge at: ( 1% to 100% )
→ Charge bot
→ Use key
→ Auto detonator
→ Target flags: ( Friend, Cloaked, Sentry, Dispenser, Teleporter, Sticky, Boss )
→ Auto sapper
→ Target flags: ( Robots, Sentry, Dispenser, Teleporter )
→ Minimum robots: ( 1 to 8 )
● Lobbies
→ Broadcast my lobby
● Player ESP
→ Enabled
→ Show when cloaked
→ Show localplayer
→ Render friend text
→ Use steam nickname
→ Box: ( Disabled, Box, Box + Outlines )
→ Flags
→ Flags list: ( Slow down, Cloaked, Bonked, Disguised, Zoomed, Ubercharged, Ubercharged hidden, Taunting, Crit boosted, Damage buff, Demo charge, Crit cola, On fire, Jarated, Bleeding, Defense buff, Speed/heal buff, Mad milked, Quick fix uber, Hitmans buff, Bullet resist charge, Bullet resist, Blast resist charge, Blast resist, Fire resist charge, Fire resist, Medigun debuff, Healing debuff, Healing hp, Has objective, Sniper charge )
→ Health bar
→ Health fractions: ( 0 to 10 )
→ Ubercharge bar
→ Cheater/bot alerts
→ Show duels
→ Dormancy: ( Show, Render dormant text )
→ Dormancy: ( Show, Render dormant text )
● World ESP
→ Enabled
→ Ammopack
→ Healthpack
→ Other entities
→ List: ( Bombs, Lunchables, Boss, Powerup, Spellbooks, Money )
→ Sentry
→ Flags: ( Level, Active state, Building state, Controlled, Ammo status )
→ Dispenser
→ Flags: ( Level, Active state, Building state )
→ Teleporter
→ Flags: ( Level, Active state, Building state )
→ Objective
→ Flags: ( Return Time, Active state )
→ Projectiles
→ List: ( Rocket, Sticky, Pipebomb, Arrow, Flare, Throwables, Spells )
→ Flags: ( Critical )
→ Other entities
→ List: ( Bombs, Boss, Revive marker )
● Visuals Main
▼ Player ESP Colours
→ Player scheme: ( Team based, Enemy / friendly )
→ RED team (Color Picker)
→ BLU team (Color Picker)
→ Enemy (Color Picker)
→ Team (Color Picker)
→ Aimbot target
→ Friend scheme: ( Single colour, Use player scheme )
→ Friends (Color Picker)
→ RED team (Color Picker)
→ BLU team (Color Picker)
→ Enemy (Color Picker)
→ Team (Color Picker)
▼ World ESP Colours
→ Scheme: ( Team based, Enemy / friendly )
→ RED team (Color Picker)
→ BLU team (Color Picker)
→ Enemy (Color Picker)
→ Team (Color Picker)
→ Aimbot target
→ Unassigned team (Color Picker)
→ Healthpack (Color Picker)
→ Ammopack (Color Picker)
→ Boss (Color Picker)
→ Bombs (Color Picker)
→ Lunchables (Color Picker)
→ Money (Color Picker)
→ Powerup (Color Picker)
→ Normal spellbooks (Color Picker)
→ Rare spellbooks (Color Picker)
▼ Visuals Other
→ Menu Foreground (Color Picker)
→ Menu Background (Color Picker)
→ Cheap text rendering
→ Medic: Show injured team-mates
→ Engineer: Show damaged objects
→ Show hitboxes on hit
→ Backtrack chams
→ Fake-angle chams
→ Custom FOV: ( 90° to 140° )
→ Removals: ( Sniper scope, Sniper scope FOV, No visual recoil, No viewmodel bobbing, No fog, No fade )
→ Bullet tracers
→ Include sentry
→ Effect: ( Beam, Lines, Raygun, Machina, Lightning ball, Merasmus, Distortion trail, Big nasty )
→ Beam colour (Color Picker)
→ Line colour (Color Picker)
→ Outline
→ Beam lifetime: ( 15ms to 2500ms )
→ Line lifetime: ( 15ms to 2500ms )
→ Projectile trajectory visualizer
→ Enable impact camera
→ VPhysics Flags: ( Show random impulse, Show random velocity )
→ Show trajectory path: ( Enabled, Outlined, Impact box )
→ Show trajectory flight: ( Enabled, Outlined, Impact box )
→ Thirdperson
→ Use key
→ Key control: ( Held, Toggle, Double click )
→ Max distance: ( 30hu to 400hu )
→ Up offset: ( -64hu to 64hu )
→ Right offset
→ Use key
→ Key control: ( Held, Toggle, Double click )
→ Invert offset key (Hotkey)
→ Invert key control: ( Held, Toggle, Double click )
→ Offset: ( -64hu to 64hu )
→ Draw crosshair at aimpoint
→ Show spectators panel
→ Show information panel
→ Show icons through walls
→ Icons: ( Vaccinator, Mannpower )
→ Associated icon team: ( Friendly only, Enemy only, All )
→ Combat text
→ Show through walls
→ Show on cloaked/disguised
→ Show team damage
→ Friends only
→ Sniper LOS Laser
→ Ignore Z
→ Team: ( Friendly only, Enemy only, All )
→ Disable overlay effects
→ Effects: ( Invuln, Milk, Jarate, Bleed, Stealth, Bonked, Gas, Fire, Water )
→ Ragdoll effects
→ Disable death animations
→ Disable game created effects
→ Model effects: ( None, Golden, Frozen )
→ Main particle effect: ( None, Burning, Electrocuted )
→ Other particle effects: ( Ash, Dissolve )
→ Team: ( Friendly only, Enemy only, All )
● Player Chams
→ Enabled
→ Show when cloaked
→ Show localplayer
→ Ignore z
→ Base material: ( None, Shaded, Flat, Fresnel, Tint, Wireframe )
→ Overlay material: ( None, Shaded, Flat, Fresnel, Tint, Wireframe )
● World Chams
→ Enabled
→ Ignore z
→ Base material: ( None, Shaded, Flat, Fresnel, Tint, Wireframe )
→ Overlay material: ( None, Shaded, Flat, Fresnel, Tint, Wireframe )
→ Ammopack
→ Healthpack
→ Other entities
→ List: ( Bombs, Lunchables, Boss, Powerup, Spellbooks, Money )
→ Buildables: ( Sentry, Dispenser, Teleporter )
→ Objective
→ Projectiles
→ List: ( Rocket, Sticky, Pipebomb, Arrow, Flare, Throwables, Spells )
→ Other entities
→ List: ( Bombs, Boss, Revive marker )
● Visuals Models
▼ Player Chams Colour
→ Scheme: ( Team based, Enemy / friendly )
→ RED team (Color Picker)
→ BLU team (Color Picker)
→ Overlay RED team (Color Picker)
→ Overlay BLU team (Color Picker)
→ Enemy (Color Picker)
→ Team (Color Picker)
→ Overlay Enemy (Color Picker)
→ Overlay Team (Color Picker)
→ Aimbot target
→ Overlay Aimbot target
→ Friend scheme: ( Single colour, Use player scheme )
→ Overlay Friends (Color Picker)
→ RED team (Color Picker)
→ BLU team (Color Picker)
→ Overlay RED team (Color Picker)
→ Overlay BLU team (Color Picker)
→ Enemy (Color Picker)
→ Team (Color Picker)
→ Overlay Enemy (Color Picker)
→ Overlay Team (Color Picker)
▼ World Chams Colour
→ Scheme: ( Team based, Enemy / friendly )
→ RED team (Color Picker)
→ BLU team (Color Picker)
→ Overlay RED team (Color Picker)
→ Overlay BLU team (Color Picker)
→ Enemy (Color Picker)
→ Team (Color Picker)
→ Overlay Enemy (Color Picker)
→ Overlay Team (Color Picker)
→ Aimbot target
→ Overlay Aimbot target
→ Unassigned team (Color Picker)
→ Healthpack (Color Picker)
→ Ammopack (Color Picker)
→ Boss (Color Picker)
→ Bombs (Color Picker)
→ Lunchables (Color Picker)
→ Money (Color Picker)
→ Powerup (Color Picker)
→ Normal spellbooks (Color Picker)
→ Rare spellbooks (Color Picker)
→ Overlay Unassigned team (Color Picker)
→ Overlay Healthpack (Color Picker)
→ Overlay Ammopack (Color Picker)
→ Overlay Boss (Color Picker)
→ Overlay Bombs (Color Picker)
→ Overlay Lunchables (Color Picker)
→ Overlay Money (Color Picker)
→ Overlay Powerup (Color Picker)
→ Overlay Normal spellbooks (Color Picker)
→ Overlay Rare spellbooks (Color Picker)
▼ Glow
→ Enabled
→ Players
→ Show: ( Cloaked Spies, Localplayer, Enemies, Team, Friends )
→ World
→ Show: ( Enemies, Team )
→ Buildables: ( Sentry, Dispenser, Teleporter )
→ Objective
→ Ammopack
→ Healthpack
→ Projectiles
→ List: ( Rocket, Sticky, Pipebomb, Arrow, Flare, Throwables, Spells )
→ Other entities
→ List: ( Bombs, Lunchables, Boss, Powerup, Spellbooks, Money, Revive marker )
→ Styles: ( Stencil, Blur )
→ Stencil thickness: ( 1 to 4 )
▼ Player Glow Colours
→ Player scheme: ( Team based, Enemy / friendly )
→ RED team (Color Picker)
→ BLU team (Color Picker)
→ Enemy (Color Picker)
→ Team (Color Picker)
→ Aimbot target
→ Friend scheme: ( Single colour, Use player scheme )
→ RED team (Color Picker)
→ BLU team (Color Picker)
→ Enemy (Color Picker)
→ Team (Color Picker)
→ World scheme: ( Team based, Enemy / friendly )
→ RED team (Color Picker)
→ BLU team (Color Picker)
→ Enemy (Color Picker)
→ Team (Color Picker)
→ Aimbot target
→ Unassigned team (Color Picker)
→ Healthpack (Color Picker)
→ Ammopack (Color Picker)
→ Boss (Color Picker)
→ Bombs (Color Picker)
→ Lunchables (Color Picker)
→ Money (Color Picker)
→ Powerup (Color Picker)
→ Normal spellbooks (Color Picker)
→ Rare spellbooks (Color Picker)
▼ Viewmodel
→ Show silent aim
→ Offset
→ Forward: ( -60hu to 60hu )
→ Right: ( -60hu to 60hu )
→ Up: ( -60hu to 60hu )
→ Pitch: ( -89° to 89° )
→ Yaw: ( -180° to 180° )
→ Roll: ( -180° to 180° )
→ Weapon sway
▼ Hand Chams
→ Hands
→ Remove
→ Base material: ( None, Shaded, Flat, Fresnel, Tint, Wireframe )
→ Overlay material: ( None, Shaded, Flat, Fresnel, Tint, Wireframe )
▼ Weapon Chams
→ Weapon
→ Base material: ( None, Shaded, Flat, Fresnel, Tint, Wireframe )
→ Overlay material: ( None, Shaded, Flat, Fresnel, Tint, Wireframe )
▼ World Rendering Control
→ Static prop transparency
→ Alpha: ( 0 to 100 )
▼ Engine Rendering Control
→ Control FarZ
→ FarZ: ( 500 to 8000 )
→ Enable exposure
→ Min: ( -1 to 10 )
→ Max: ( -1 to 10 )
→ Enable bloom
→ Amount: ( -10 to 5 )
● Hack vs Hack
▼ Anti-aim
→ Enable
→ Active when headshot threat
→ Active on: ( Any player, Cheaters only )
→ Vischeck
→ Use key
→ Key control: ( Held, Toggle, Double click )
→ Mode: ( Legit, Rage )
→ Pitch enabled: ( Disabled, Automatic, Manual )
→ Method: ( Static, Dynamic )
→ Fake: ( None, Up, Down )
→ Real: ( Up, Zero, Down )
→ Real: ( Down, Up )
→ Yaw enabled
→ Auto edge
→ Type: ( Fake, Real )
→ Based on angle: ( Local angles, Closest player, Closest scoped player )
→ Cycle key
→ Cycle method: ( Swap real and fake, Invert fake angle, Invert real angle, Invert both angles )
→ Fake method: ( Rotate, Rotate dynamic, Spin )
→ Invert direction
→ Speed: ( 1 to 16 )
→ Rotate target: ( Local angles, Closest player, Closest scoped player )
→ Fake angle: ( -180° to 180° )
→ Rotate target: ( Local angles, Closest player, Closest scoped player )
→ Updaterate: ( 250ms to 5000ms )
→ Fake angle #1: ( -180° to 180° )
→ Fake angle #2: ( -180° to 180° )
→ Real method: ( Rotate, Rotate dynamic, Spin )
→ Invert direction
→ Rotate target: ( Local angles, Closest player, Closest scoped player )
→ Real angle: ( -180° to 180° )
→ Rotate target: ( Local angles, Closest player, Closest scoped player )
→ Real angle #1: ( -180° to 180° )
→ Real angle #2: ( -180° to 180° )
▼ Fakelag
→ Fakelag
→ Active when headshot threat
→ Active on: ( Any player, Cheaters only )
→ Vischeck
→ Use key
→ Key control: ( Held, Toggle, Double click )
→ Method: ( Interval, Movement )
→ Adaptive
→ Max choke: ( 2 to 22 )
→ Anti-backtrack
→ Peek fakelag
▼ Animations
→ Break jump: ( Disabled, Constant, First jump )
→ Fake crouch: ( Disabled, On crouch, On key, Always )
→ Desync animations
→ Fast stop
→ Peek assist
▼ Resolver
→ Resolver
→ Options: ( Show resolver status, Cheaters only, Headshot weapons only )
→ Allow manual yaw cycle
→ Select player key (Hotkey)
→ Key control: ( Single click, Double click )
→ Cycle key (Hotkey)
→ Key control: ( Single click, Double click )
● Misc
→ Bunnyhop
→ Auto strafe
→ Prespeed
→ Strafe type: ( Normal, Directional (WASD) )
→ Avoid walls: ( Disabled, Simple, Advanced )
→ Retrack speed: ( 1% to 100% )
→ Force critical hits
→ Preferences: ( Draw panel, Skip natural crits, Melee auto crit )
→ Double tap
→ Preferences: ( Draw panel, Shift on key, On ground only, On aimbot only, Passive charging, Boost )
→ Bar colour (Color Picker)
→ Bar sheen colour (Color Picker)
→ Charge key (Hotkey)
→ Shift key (Hotkey)
→ Boost key (Hotkey)
→ Passive charge every: ( 100ms to 1000ms )
→ Fake Latency
→ Use key
→ Key control: ( Held, Toggle, Double click )
→ Latency target: ( 200ms to 800ms )
→ Fast queue
→ Block regions: ( EU east, EU west, Asia, Middle east, Hong kong, Japan, India, Australia, Africa, Chile, Peru, Brazil, US east, US north west, US south west )
→ Maximum ping: ( 100ms to 1000ms )
→ Party networking
→ Flags: ( Far ESP, Resolver data, Waypoint marker )
→ Set waypoint marker (Hotkey)
→ Waypoint expire time: ( 5s to 30s )
→ Auto vote
→ Voting flags: ( Auto vote yes, Auto vote no, Defensive )
→ Auto cast: ( Disabled, Random player, Bots only, Any cheaters )
→ Pure bypass
→ Reveal spy models
→ Include localplayer
→ Reveal scoreboard information
→ Disable MOTD
→ Disable server chat messages
→ Disable player gibs
→ Disable player taunts
→ Disable player cosmetics
→ Include cosmetics from: ( Localplayer, Friends )
→ Disable backpack expander
→ Remove taunt restrictions
→ Remove kart restrictions
→ Remove cage restrictions
→ Avoid auto team balance
→ No idle kick
→ Auto choose class
→ No push
→ Auto mute bots
→ Auto rev jump
→ Anti backstab
→ Streamer mode
→ Name censors: ( Friends only, All players )
→ Panel censors: ( Matchmaking, Scoreboard )
→ Infinite noisemaker
→ Use noisemaker on kill
→ MvM: Giant weapon sounds
→ Block sounds: ( Footstep sounds, Noisemaker sounds, Frying pan sounds )
→ Anti-cheat compatibility
→ Print server queries
→ Modes: ( Scan only, Always )
→ Auto format ds_dir
→ Hide aimbot/antiaim from demos
→ Auto record hvh matches
→ MvM Revive response: ( None, On medic heal, Always )
→ Chat tags: ( Enabled, Localplayer, Friends, Cheaters )
→ Chat notifications: ( Enabled, Cheat detections, Class changes, Votekick info, Resolver, Auto vaccinator, Anti-cheat compatability, Joins, Leaves )
→ Config: ( Default, Config 1, Config 2, Config 3, Config 4 )