→ Updated default config to have party networking off.
→ Unlocked the cl_ragdoll_convars.
→ Added an option for no-idle kick to enable/disable automatic class selection.
→ Added a delay setting for auto disguise.
→ Added option to toggle the 3d impact box for projectile trajectory lines.
→ Added double tap support for attack2 for the flamethrower and short circuit.
→ Added 'Use double tap hitbox' overrides priority hitbox when using double tap.
→ Added Viewmodel weapon sway.
→ Added 'MvM: Giant weapon sounds'
→ Added unlock equip regions.
→ The dropdown arrow has been straighten when opened.
→ Fixed an issue with show hitboxes on hit.
→ Fixed projectile aim offsets causing issues with gravity calculations.
→ Fixed issue where the real angle calculation wouldn't account for the send angle.
→ Fixed fake angle chams being inaccurate on local servers.
→ Fixed auto-reflect not using server-side silent aim.
→ Fixed server-side silent aim 'snaps' showing in demo recordings.
→ Fixed issue with fake latency where if your real latency was higher than the fake latency amount, various features that required packet choking wouldn't work at all.
→ Fixed issues where various features wouldn't consider your fake latency amount when predicting positions via latency.
→ Fixed a wrangler reskin 'Giger Counter' not being marked as a wrangler.
→ Fixed third person camera being stuck toggled on when dead or in spectate. (Which in turn prevents first person spectating)
→ Fixed transparent viewmodels / weapons when spectating somebody in first person.
→ Fixed UI panels going to the top left of the window when tabbed out in fullscreen.
→ Fixed issue where 'no zoom fov' was disabled. Spectating scoped snipers in first person would still have no zoom fov.
→ Fixed streamer not hiding the player tooltip on the top left 'lobby bar'.
→ Fixed streamer not hiding player avatars on the win panel.